I have already placed my hands in a variety of different projects, including (but not limited to) games, softwares and web comics. Below you can find a list of all the things I worked on (or still do) which I consider significant.
A game approach to teaching OPP and Java.
A web system to manage conferences.
A tool with limited AI capabilities to manage computers in academic labs.
A webapp to manage programming assignments.
Library to manage and implement achievements in a game.
A website dedicated to provide Flash game developers with tools, libs and engines. All the code behind the site is available on Github.
A tool to procedurally generate pseudo-infinite worlds for 3D games.
Decadium Studios was a game developer company that my friends and I funded in 2003/2004. During my time at the company, I worked on several games directly (as a developer, manager, etc) or indirectly (participating in meetings, creating supporting tools, etc).
Ryudragon was an important step in my game developer career. It was a web-based MMO RPG game, the very first game the company published. I worked in the game for almost 7 years (2004 to 2011), since its conception to final days of life. It was part of UOL Games (the largest Internet content provider in Brazil) and it made the news on newspapers severals times in a state- and national-wide reach. Towards the end of its life, Ryudragon had been played by almost 300.000 players.
In total, we released 2 casual PC games (Aquadum and Gotcha: Celebrity Secrets), 3 MMO browser games (Ryudragon, Warjin and Guerra Secreta), 1 3D game (a soccer one that was part of a marketing campaign for a big Brazilian company) and 27 casual Flash games.
Below is a list of all games I worked directly or indirectly (all copyrights and trademarks belong to theirs respective owners):
I am the creator of FeatureCreepRobot.com, a web comic about game development.
I wrote several tutorials and articles for the Game Development area of Tuts+, the Envato learning platform. The content of my articles/tutorials ranged from steering behaviors, networking programming and post mortems to sharing my experience as how I became a game developer. You can see all my published material here.