QuickBox2D: AS3 physics engine08 Feb 2010
The first time I saw a really convincing physics engine working on a PC game was during a Half Life 2 session. All that Havok physics created an unique game experience. Luckily the use of physics inside games has grown and now we have a wide range of tool to use, even in Flash games.
QuickBox2D is one of them. It is a mini-library created to work with Box2DFlashAS3, which is an AS3 port of the famous Box2D C++ physics engine. The main purpose of this library is to significantly simplify instantiation of rigid bodies and provide a simple way to bind them with custom graphics.